Gobbler
Catch green balls for points, avoid red ones. WebGPU-powered arcade game with particles, wind zones, and moving bars.
Tags
InteractiveWebGPUGame
Vibes usage
Vibes usage75%
Heavy AI assistance for the WebGPU particle system, wind zones, and game mechanics. Shader code, buffer management, and the gobbler physics were developed with significant AI pairing. Learning WebGPU while building a game meant leaning on AI for examples and debugging throughout.
SCORE0
RED0/5
BEST0
Green = points
Red = bad (5 = dead)
← → Slide
P Pause • R Restart